This means you can bend your fig at the waist without having to bend his legs in the opposite direction. This handles all your general orientation and the legs and the spine are all parented to this rather than each other. The key difference is the root bone poking out of the guy's butt. This rig is great for posing a minifig for stills but I recently did some test animation with Scrubs' high res fig model and found I had to make some modifications to get it to do the things I needed.
Thanks for stopping by hopefully we can see some awesome animations coming from this! Feel free to ask any questions in the comments. If you did this step correctly now when you move the head in pose mode the hair should move with the rig. In pose mode select the bone that you want the object to move with (Head bone for hair). With the object selected hit, alt> p> Clear and keep transform.
For hair, this would be on the top of his head ). To do this align the object and scale so that it is in the position that you want it to be. In this case, I have a hair piece that I want to be attached to the rig. The last step is to attach weapons,hats,hair or anything you want the Minifigure to be wearing. Hello Mecabricks Community,Ĭhange the window layout from compositing back to default.
Hit S to scale the Minifigure to the scene and pose him as desired. That's it! You can remove the unrigged Minifigure now that we are done. For hair, this would be on the top of his head
Repeat this process for the head and other decorations This set can be confusing so if you are unfamiliar with UV mapping I suggest you watch a video on how to UV unwrap in Blender.Ĭhange the window layout from compositing back to default. Align the front and back vertices to the design and scale the rest of the unused vertices into a small section of the background color. Hit U and select unwrap to project the vertices onto the torso design. Next, go to back to the vertex group window and select the vertices for the torso. In the 3D view window tab into edit mode. In the node window along the top open the material tab and select the material for the torso design lastly along the bottom open the decoration file. Find the drop down and the top of the screen and change the window setup from default to Compositing. For this, we need to open the compositing panel to unwrap and position the UVs onto the decoration. There now should be one issue with the materials that have decorations. Repeat step 4 and 5 until all the parts of the rig have the correct material assigned to them. With the material, set hit Assign to apply the material to the vertices. find the material the corresponds to the selected object. Hit the + next to materials to add a new material below the main one. With all the vertices of an object selected navigate back to the material tab. Go into the vertex groups sections and select the part that needs materials to be adjusted. Tab Into edit mode with the rigged Minifigure selected. Head over to the materials tab and assign the correct materials corresponding with the unrigged Minifigure instead of the default material on the rig. Now that you have the scene set up it’s time to append the rig into your sceneįile > Append> Minifigure Rig> Object> Part4 +Armature> Append> S> Scale We will later delete the unrigged Minifigure applying his materials to the rigged version)
(Make sure to include the Minifigure that you want in your model when exporting to make sure you download all the materials. Set up your scene using the Mecabricks script the way outlined in the post. Using Rig With Mecabricks Blender Template In addition, I have included a few default animation cycles to get you guys started. Steps to use the rig as well as download links are available below. Today I'm proud to present to you my posable blender rig.